update method
Implementation
void update(BufferGeometry geometry) {
final geometryAttributes = geometry.attributes;
for (final name in geometryAttributes.keys) {
attributes.update(geometryAttributes[name], WebGL.ARRAY_BUFFER);
}
}
void update(BufferGeometry geometry) {
final geometryAttributes = geometry.attributes;
for (final name in geometryAttributes.keys) {
attributes.update(geometryAttributes[name], WebGL.ARRAY_BUFFER);
}
}