vertexAttribPointer method

void vertexAttribPointer(
  1. int index,
  2. int size,
  3. int type,
  4. bool normalized,
  5. int stride,
  6. int offset,
  7. bool integer,
)

Implementation

void vertexAttribPointer(int index, int size, int type, bool normalized, int stride, int offset, bool integer) {
  if (integer){
    gl.vertexAttribIPointer(index, size, type, stride, offset);
  } else {
    gl.vertexAttribPointer(index, size, type, normalized, stride, offset);
  }
}