RenderState constructor

RenderState(
  1. WebGLLights lights,
  2. List<Light> lightsArray,
  3. List<Light> shadowsArray,
  4. Camera? camera,
  5. Map transmissionRenderTarget,
)

Implementation

RenderState(this.lights, this.lightsArray, this.shadowsArray, this.camera, this.transmissionRenderTarget);