RenderItem constructor

RenderItem({
  1. int id = 0,
  2. Object3D? object,
  3. BufferGeometry? geometry,
  4. Material? material,
  5. dynamic program,
  6. int groupOrder = 0,
  7. int renderOrder = 0,
  8. double z = 0,
  9. Map<String, dynamic>? group,
})

Implementation

RenderItem({
  this.id = 0,
  this.object,
  this.geometry,
  this.material,
  this.program,
  this.groupOrder = 0,
  this.renderOrder = 0,
  this.z = 0,
  this.group
});