renderers/shaders/index library
Classes
Properties
- 
  shaderChunk
  ↔ Map<String, String> 
- 
  
  getter/setter pair
- 
  shaderLib
  ↔ Map<String, dynamic> 
- 
  
  getter/setter pair
- 
  shaderLibStandard
  ↔ Map<String, dynamic> 
- 
  
  getter/setter pair
- 
  uniformsLib
  ↔ Map<String, dynamic> 
- 
  
  getter/setter pair
Functions
- 
  cloneUniforms(Map< String, dynamic> src) → Map<String, dynamic> 
- 
  cloneUniformsGroups<T> (dynamic src) → List 
- 
  getUnlitUniformColorSpace(WebGLRenderer renderer) → String 
- 
  mergeUniforms(dynamic uniforms) → Map< String, dynamic>