renderers/shaders/index library
Classes
Properties
-
shaderChunk
↔ Map<
String, String> -
getter/setter pair
-
shaderLib
↔ Map<
String, dynamic> -
getter/setter pair
-
shaderLibStandard
↔ Map<
String, dynamic> -
getter/setter pair
-
uniformsLib
↔ Map<
String, dynamic> -
getter/setter pair
Functions
-
cloneUniforms(
Map< String, dynamic> src) → Map<String, dynamic> -
cloneUniformsGroups<
T> (dynamic src) → List -
getUnlitUniformColorSpace(
WebGLRenderer renderer) → String -
mergeUniforms(
dynamic uniforms) → Map< String, dynamic>