setFoveation method

void setFoveation(
  1. dynamic foveation
)

Implementation

void setFoveation( foveation ) {
  // 0 = no foveation = full resolution
  // 1 = maximum foveation = the edges render at lower resolution

  if ( glProjLayer != null ) {
    glProjLayer.fixedFoveation = foveation;
  }

  if ( glBaseLayer != null && glBaseLayer.fixedFoveation != null ) {
    glBaseLayer.fixedFoveation = foveation;
  }
}