updateCommonMaterialProperties method

void updateCommonMaterialProperties(
  1. Material material,
  2. WebGLParameters parameters
)

Implementation

void updateCommonMaterialProperties(Material material, WebGLParameters parameters) {
  final materialProperties = properties.get(material);

  materialProperties['outputColorSpace'] = parameters.outputColorSpace;
  materialProperties['batching'] = parameters.batching;
  materialProperties['batchingColor'] = parameters.batchingColor;
  materialProperties['instancing'] = parameters.instancing;
  materialProperties['instancingColor'] = parameters.instancingColor;
  materialProperties['instancingMorph'] = parameters.instancingMorph;
  materialProperties['skinning'] = parameters.skinning;
  materialProperties['morphTargets'] = parameters.morphTargets;
  materialProperties['morphNormals'] = parameters.morphNormals;
  materialProperties['morphColors'] = parameters.morphColors;
  materialProperties['morphTargetsCount'] = parameters.morphTargetsCount;
  materialProperties['numClippingPlanes'] = parameters.numClippingPlanes;
  materialProperties['numIntersection'] = parameters.numClipIntersection;
  materialProperties['vertexAlphas'] = parameters.vertexAlphas;
  materialProperties['vertexTangents'] = parameters.vertexTangents;
  materialProperties['toneMapping'] = parameters.toneMapping;
}