dispose method
void
dispose()
Implementation
void dispose() {
if(_didDispose) return;
_didDispose = true;
state.reset();
attributes.dispose();
renderLists.dispose();
renderStates.dispose();
cubemaps.dispose();
cubeuvmaps.dispose();
bindingStates.dispose();
programCache.dispose();
currentRenderList?.dispose();
for(final stack in renderListStack){
stack.dispose();
}
renderListStack.clear();
for(final stack in renderStateStack){
stack.dispose();
}
renderStateStack.clear();
debug.clear();
_currentCamera?.clear();
_frustum.dispose();
_emptyScene.dispose();
extensions.dispose();
capabilities.dispose();
clipping.dispose();
utils.dispose();
state.dispose();
materials.dispose();
objects.dispose();
morphtargets.dispose();
indexedBufferRenderer.dispose();
background.dispose();
textures.dispose();
geometries.dispose();
shadowMap.dispose();
properties.dispose();
_gl.deleteFramebuffer(_scratchFrameBuffer);
_gl.deleteFramebuffer(_srcFramebuffer);
_gl.deleteFramebuffer(_dstFramebuffer);
}