WebGLRenderTargetOptions constructor

WebGLRenderTargetOptions([
  1. Map<String, dynamic>? json
])

Implementation

WebGLRenderTargetOptions([Map<String, dynamic>? json]) {
  json ??= {};
  wrapS = json["wrapS"];
  count = json['count'] ?? 1;
  resolveDepthBuffer = json['resolveDepthBuffer'] ?? false;
  resolveStencilBuffer = json['resolveStencilBuffer'] ?? false;
  internalFormat = json['internalFormat'];
  wrapT = json["wrapT"];
  wrapR = json["wrapR"];
  magFilter = json["magFilter"];
  minFilter = json["minFilter"];
  format = json["format"];
  type = json["type"];
  anisotropy = json["anisotropy"];
  depthBuffer = json["depthBuffer"];
  mapping = json["mapping"];
  generateMipmaps = json["generateMipmaps"] ?? false;
  depthTexture = json["depthTexture"];
  encoding = json["encoding"];
  useMultisampleRenderToTexture = json["useMultisampleRenderToTexture"] ?? false;
  ignoreDepth = json["ignoreDepth"] ?? false;
  useRenderToTexture = json["useRenderToTexture"] ?? false;
  samples = json["samples"];
  colorSpace = json['colorSpace'];
  depth = json["depth"] ?? 1;
  multiview = json['multiview'] ?? false;
}