WebGLRenderTargetOptions constructor
WebGLRenderTargetOptions(
[ - Map<String, dynamic>? json
])
Implementation
WebGLRenderTargetOptions([Map<String, dynamic>? json]) {
json ??= {};
wrapS = json["wrapS"];
count = json['count'] ?? 1;
resolveDepthBuffer = json['resolveDepthBuffer'] ?? false;
resolveStencilBuffer = json['resolveStencilBuffer'] ?? false;
internalFormat = json['internalFormat'];
wrapT = json["wrapT"];
wrapR = json["wrapR"];
magFilter = json["magFilter"];
minFilter = json["minFilter"];
format = json["format"];
type = json["type"];
anisotropy = json["anisotropy"];
depthBuffer = json["depthBuffer"];
mapping = json["mapping"];
generateMipmaps = json["generateMipmaps"] ?? false;
depthTexture = json["depthTexture"];
encoding = json["encoding"];
useMultisampleRenderToTexture = json["useMultisampleRenderToTexture"] ?? false;
ignoreDepth = json["ignoreDepth"] ?? false;
useRenderToTexture = json["useRenderToTexture"] ?? false;
samples = json["samples"];
colorSpace = json['colorSpace'];
depth = json["depth"] ?? 1;
multiview = json['multiview'] ?? false;
}