OpenGLTexture constructor
OpenGLTexture(])
Implementation
OpenGLTexture(
this.openGLTexture,
[
int? mapping,
int? wrapS,
int? wrapT,
int? magFilter,
int? minFilter,
int? format,
int? type,
int? anisotropy
]
):super(null, mapping, wrapS, wrapT, magFilter, minFilter, format, type,anisotropy) {
isOpenGLTexture = true;
this.format = format ?? RGBAFormat;
this.minFilter = minFilter ?? LinearFilter;
this.magFilter = magFilter ?? LinearFilter;
generateMipmaps = false;
needsUpdate = true;
}