FramebufferTexture constructor
Implementation
FramebufferTexture(int width, int height, [int format = RGBAFormat]):super(null, null, null, null, null, null, format) {
this.format = format;
image = ImageElement(
width: width,
height: height
);
magFilter = NearestFilter;
minFilter = NearestFilter;
generateMipmaps = false;
needsUpdate = true;
}