spriteFrag top-level constant

String const spriteFrag

Implementation

const String spriteFrag = """
uniform vec3 diffuse;
uniform float opacity;

#include <common>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <alphamap_pars_fragment>
#include <alphatest_pars_fragment>
#include <alphahash_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>

void main() {

	vec4 diffuseColor = vec4( diffuse, opacity );
	#include <clipping_planes_fragment>

	vec3 outgoingLight = vec3( 0.0 );

	#include <logdepthbuf_fragment>
	#include <map_fragment>
	#include <alphamap_fragment>
	#include <alphatest_fragment>
	#include <alphahash_fragment>

	outgoingLight = diffuseColor.rgb;

	#include <opaque_fragment>
	#include <tonemapping_fragment>
	#include <colorspace_fragment>
	#include <fog_fragment>

}
""";