pointsVert top-level constant

String const pointsVert

Implementation

const String pointsVert = """
uniform float size;
uniform float scale;

#include <common>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>

#ifdef USE_POINTS_UV

	varying vec2 vUv;
	uniform mat3 uvTransform;

#endif

void main() {

	#ifdef USE_POINTS_UV

		vUv = ( uvTransform * vec3( uv, 1 ) ).xy;

	#endif

	#include <color_vertex>
	#include <morphinstance_vertex>
	#include <morphcolor_vertex>
	#include <begin_vertex>
	#include <morphtarget_vertex>
	#include <project_vertex>

	gl_PointSize = size;

	#ifdef USE_SIZEATTENUATION

		bool isPerspective = isPerspectiveMatrix( projectionMatrix );

		if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );

	#endif

	#include <logdepthbuf_vertex>
	#include <clipping_planes_vertex>
	#include <worldpos_vertex>
	#include <fog_vertex>

}
""";