equirectFrag top-level constant

String const equirectFrag

Implementation

const String equirectFrag = """
uniform sampler2D tEquirect;

varying vec3 vWorldDirection;

#include <common>

void main() {

	vec3 direction = normalize( vWorldDirection );

	vec2 sampleUV = equirectUv( direction );

	gl_FragColor = texture2D( tEquirect, sampleUV );

	#include <tonemapping_fragment>
	#include <colorspace_fragment>

}
""";