renderers/shaders/shader_lib/index library
Constants
- backgroundCubeFrag → const String
- backgroundCubeVert → const String
- backgroundFrag → const String
- backgroundVert → const String
- cubeFrag → const String
- cubeVert → const String
- depthFrag → const String
- depthVert → const String
- distanceRgbaVert → const String
- distanceRgbeFrag → const String
- equirectFrag → const String
- equirectVert → const String
- linedashedFrag → const String
- linedashedVert → const String
- meshbasicFrag → const String
- meshbasicVert → const String
- meshlambertFrag → const String
- meshlambertVert → const String
- meshmatcapFrag → const String
- meshmatcapVert → const String
- meshnormalFrag → const String
- meshnormalVert → const String
- meshphongFrag → const String
- meshphongVert → const String
- meshphysicalFrag → const String
- meshphysicalVert → const String
- meshtoonFrag → const String
- meshtoonVert → const String
- pointsFrag → const String
- pointsVert → const String
- shadowFrag → const String
- shadowVert → const String
- spriteFrag → const String
- spriteVert → const String
Properties
-
horizontalBlurShader
↔ Map<
String, dynamic> -
Two pass Gaussian blur filter (horizontal and vertical blur shaders)
getter/setter pair
-
verticalBlurShader
↔ Map<
String, dynamic> -
Two pass Gaussian blur filter (horizontal and vertical blur shaders)
getter/setter pair