specularmapFragment top-level constant

String const specularmapFragment

Implementation

const String specularmapFragment = """
float specularStrength;

#ifdef USE_SPECULARMAP

	vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
	specularStrength = texelSpecular.r;

#else

	specularStrength = 1.0;

#endif
""";