specularmapFragment top-level constant
String
const specularmapFragment
Implementation
const String specularmapFragment = """
float specularStrength;
#ifdef USE_SPECULARMAP
vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
specularStrength = texelSpecular.r;
#else
specularStrength = 1.0;
#endif
""";