lightmapFragment top-level constant
String
const lightmapFragment
Implementation
const String lightmapFragment = """
#ifdef USE_LIGHTMAP
vec4 lightMapTexel = texture2D( lightMap, vUv2 );
vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
reflectedLight.indirectDiffuse += lightMapIrradiance;
#endif
""";