lightmapFragment top-level constant

String const lightmapFragment

Implementation

const String lightmapFragment = """
#ifdef USE_LIGHTMAP

	vec4 lightMapTexel = texture2D( lightMap, vUv2 );
	vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;

	reflectedLight.indirectDiffuse += lightMapIrradiance;

#endif
""";