dispose method
void
dispose()
Implementation
void dispose(){
if(_disposed) return;
_disposed = true;
_debounceTimer?.cancel(); // Cancel timer if active
_debounceTimer = null;
WidgetsBinding.instance.removeObserver(this);
ticker?.dispose();
ticker = null;
renderer?.dispose();
renderer = null;
renderTarget?.dispose();
renderTarget = null;
scene.dispose();
for(final event in disposeEvents){
event.call();
}
camera.dispose();
events.clear();
disposeEvents.clear();
allNativeData.dispose();
angle?.dispose([texture]);
loadingWidget = null;
_fixedSize = null;
screenSize = null;
rendererUpdate = null;
windowResizeUpdate = null;
postProcessor = null;
setup = null;
}