animate method
Implementation
Future<void> animate(Duration duration) async {
if (!mounted || _disposed || updating || !isVisibleOnScreen || !visible) {
return;
}
_updating = true;
double dt = clock.getDelta();
if(settings.animate){
await (customRenderer?.call(scene,camera,texture!,dt) ?? render(scene,camera,texture!,dt));
if(!pause){
for(int i = 0; i < events.length;i++){
events[i].call(dt);
}
}
}
_updating = false;
}