Settings constructor
      
      Settings({ 
    
    
- bool useSourceTexture = false,
- bool enableShadowMap = true,
- bool autoClear = true,
- Map<String, dynamic> ? renderOptions,
- bool animate = true,
- bool alpha = false,
- bool autoClearDepth = true,
- bool autoClearStencil = true,
- double clearAlpha = 1.0,
- int clearColor = 0x000000,
- bool localClippingEnabled = false,
- List<Plane> clippingPlanes = const [],
- ColorSpace colorSpace = ColorSpace.srgb,
- int outputEncoding = sRGBEncoding,
- int toneMapping = NoToneMapping,
- int shadowMapType = PCFShadowMap,
- double toneMappingExposure = 1.0,
- bool logarithmicDepthBuffer = false,
- bool stencil = true,
- WebXRManager xr(- WebGLRenderer renderer,
- dynamic gl
 
- bool antialias = false,
- bool depth = true,
- bool premultipliedAlpha = true,
- bool preserveDrawingBuffer = false,
- PowerPreference powerPreference = core.PowerPreference.defaultp,
- bool failIfMajorPerformanceCaveat = false,
- bool reverseDepthBuffer = false,
- Precision precision = core.Precision.highp,
- double? screenResolution,
Implementation
Settings({
  this.useSourceTexture = false,
  this.enableShadowMap = true,
  this.autoClear = true,
  Map<String,dynamic>? renderOptions,
  this.animate = true,
  this.alpha = false,
  this.autoClearDepth = true,
  this.autoClearStencil = true,
  this.clearAlpha = 1.0,
  this.clearColor = 0x000000,
  this.localClippingEnabled = false,
  this.clippingPlanes = const [],
  this.colorSpace = ColorSpace.srgb,
  this.outputEncoding = sRGBEncoding,
  this.toneMapping = NoToneMapping,
  this.shadowMapType = PCFShadowMap,
  this.toneMappingExposure = 1.0,
  this.logarithmicDepthBuffer = false,
  this.stencil = true,
  this.xr,
  this.antialias = false,
  this.depth = true,
  this.premultipliedAlpha = true,
  this.preserveDrawingBuffer = false,
  this.powerPreference = core.PowerPreference.defaultp,
  this.failIfMajorPerformanceCaveat = false,
  this.reverseDepthBuffer = false,
  this.precision = core.Precision.highp,
  this.screenResolution
}){
  this.renderOptions = renderOptions ?? {
    "format": RGBAFormat,
    "samples": 4
  };
}