getVertexPosition method
Returns the local-space position of the vertex at the given index, taking into account the current animation state of both morph targets and skinning.
index
- The vertex index.
target
- The target object that is used to store the method's result.
return Vector3 The vertex position in local space.
Implementation
@override
Vector3 getVertexPosition(int index, Vector3 target ) {
super.getVertexPosition( index, target );
this.applyBoneTransform( index, target );
return target;
}