pose method
void
pose()
Returns the skeleton to the base pose.
Implementation
void pose() {
// recover the bind-time world matrices
for (int i = 0, il = bones.length; i < il; i++) {
final bone = bones[i];
bone.matrixWorld..setFrom(boneInverses[i])..invert();
}
// compute the local matrices, positions, rotations and scales
for (int i = 0, il = bones.length; i < il; i++) {
final bone = bones[i];
if (bone.parent != null && bone.parent is Bone) {
bone.matrix..setFrom(bone.parent!.matrixWorld)..invert();
bone.matrix.multiply(bone.matrixWorld);
} else {
bone.matrix.setFrom(bone.matrixWorld);
}
bone.matrix.decompose(bone.position, bone.quaternion, bone.scale);
}
}