copy method
recursive
-- If set to true
, descendants of the object are copied next to the existing ones.
If set to false
, descendants are left unchanged. Default is true
.
Copies the given object into this object. Note: Event listeners and user-defined callbacks (onAfterRender and onBeforeRender) are not copied.
Implementation
@override
InstancedMesh copy(Object3D source, [bool? recursive]) {
super.copy(source);
if (source is InstancedMesh) {
instanceMatrix!.copy(source.instanceMatrix!);
if (source.instanceColor != null) {
instanceColor = source.instanceColor!.clone();
}
count = source.count;
}
return this;
}