onBeforeShadow method

  1. @override
void onBeforeShadow({
  1. WebGLRenderer? renderer,
  2. Object3D? scene,
  3. Camera? camera,
  4. Camera? shadowCamera,
  5. BufferGeometry? geometry,
  6. Material? material,
  7. Map<String, dynamic>? group,
})
override

Implementation

@override
void onBeforeShadow({
  WebGLRenderer? renderer,
  Object3D? scene,
  Camera? camera,
  Camera? shadowCamera,
  BufferGeometry? geometry,
  Material? material,
  Map<String, dynamic>? group
}) {
  onBeforeRender?.call(renderer: renderer, camera: shadowCamera, geometry: geometry, material: material);
}