getBoundingBoxAt method
dynamic
getBoundingBoxAt(
- dynamic id,
- dynamic target
Implementation
getBoundingBoxAt( id, target ) {
final active = _active;
if ( active[ id ] == false ) {
return null;
}
// compute bounding box
final bound = _bounds[ id ];
final box = bound.box;
final geometry = this.geometry;
if ( bound.boxInitialized == false ) {
box.empty();
final index = geometry?.index;
final position = geometry?.attributes['position'];
final drawRange = _drawRanges[ id ];
for (int i = drawRange.start, l = drawRange.start + drawRange.count; i < l; i ++ ) {
int iv = i;
if ( index != null) {
iv = index.getX( iv )!.toInt();
}
box.expandByPoint( _vector.fromBuffer( position, iv ) );
}
bound.boxInitialized = true;
}
target.copy( box );
return target;
}