BatchedMesh constructor
BatchedMesh(
- int maxInstanceCount,
- int maxVertexCount, [
- int? maxIndexCount,
- Material? material,
])
Implementation
BatchedMesh(int maxInstanceCount,int maxVertexCount, [int? maxIndexCount, Material? material ]):super(BufferGeometry(),material) {
maxIndexCount ??= maxVertexCount * 2;
_maxInstanceCount = maxInstanceCount;
_maxVertexCount = maxVertexCount;
_maxIndexCount = maxIndexCount;
multiDrawCounts = Int32List( maxInstanceCount );
multiDrawStarts = Int32List( maxInstanceCount );
_initMatricesTexture();
_initIndirectTexture();
}