patchScale property
Scale factor for the hexagonal tiles used to break up the texture. This is the most important parameter for controlling the look of the hex tiling and likely needs to be adjusted for each texture.
Should be greater than zero and usually somewhere between 0.1 and 16, but the optimal value depends on the texture and the desired effect.
Larger values create smaller hexagonal tiles and break up the texture more.
Default: 2
Implementation
double patchScale = 2;