getWorldDirection method

  1. @override
Vector3 getWorldDirection(
  1. Vector3 target
)
override

target — the result will be copied into this Vector3.

Returns a Vector3 representing the world space direction in which the camera is looking. (Note: A camera looks down its local, negative z-axis).

Implementation

@override
Vector3 getWorldDirection(Vector3 target) {
  updateWorldMatrix(true, false);
  final e = matrixWorld.storage;
  target.setValues(-e[8], -e[9], -e[10]);
  target.normalize();
  return target;
}