PositionalAudioHelper.create constructor

PositionalAudioHelper.create(
  1. BufferGeometry? geometry,
  2. Material? materials,
  3. PositionalAudio audio, [
  4. double range = 1,
  5. int divisionsInnerAngle = 16,
  6. int divisionsOuterAngle = 2,
])

Implementation

PositionalAudioHelper.create(
    super.geometry,
    super.materials,
    this.audio,
    [this.range = 1, this.divisionsInnerAngle = 16, this.divisionsOuterAngle = 2 ]
  ){
	type = 'PositionalAudioHelper';
  update();
}