Texture constructor

Texture([
  1. dynamic image,
  2. int? mapping,
  3. int? wrapS,
  4. int? wrapT,
  5. int? magFilter,
  6. int? minFilter,
  7. int? format,
  8. int? type,
  9. int? anisotropy,
  10. String? colorSpace,
])

Implementation

Texture([
  image,
  int? mapping,
  int? wrapS,
  int? wrapT,
  int? magFilter,
  int? minFilter,
  int? format,
  int? type,
  int? anisotropy,
  String? colorSpace
]){
  _init(
    image,
    mapping,
    wrapS,
    wrapT,
    magFilter,
    minFilter,
    format,
    type,
    anisotropy,
    colorSpace
  );
}