ProjectedMaterial constructor

ProjectedMaterial({
  1. Camera? camera,
  2. Texture? texture,
  3. double textureScale = 1,
  4. Vector2? textureOffset,
  5. double backgroundOpacity = 1,
  6. bool cover = false,
  7. Map<String, dynamic>? options,
})

Implementation

ProjectedMaterial({
  Camera? camera,
  Texture? texture,
  double textureScale = 1,
  Vector2? textureOffset,
  double backgroundOpacity = 1,
  bool cover = false,
  Map<String,dynamic>? options
}):super.fromMap(options){
  _init(
    camera,
    texture,
    textureScale,
    textureOffset,
    backgroundOpacity,
    cover,
    options
  );
}