setProperty method
Light
setProperty(
- String propertyName,
- dynamic value, [
- int? offset
])
override
Implementation
@override
Light setProperty(String propertyName, dynamic value, [int? offset]) {
if (propertyName == "intensity") {
intensity = value;
}
else if (propertyName == "color") {
if(value is num){
color = Color.fromHex32(value.toInt());
return this;
}
color = value;
}
else if(propertyName == "width") {
width = value.toDouble();
}
else if(propertyName == "height") {
height = value.toDouble();
}
else if(propertyName == "distance") {
distance = value;
}
else if (propertyName == "angle") {
angle = value;
}
else if (propertyName == "decay") {
decay = value;
}
else if (propertyName == "penumbra") {
penumbra = value;
}
else if (propertyName == "groundColor") {
if(value is num){
groundColor = Color.fromHex32(value.toInt());
return this;
}
groundColor = value;
}
else if (propertyName == "shadow") {
if(value is Map<String,dynamic>){
shadow = LightShadow.fromJson(value);
return this;
}
shadow = value;
}
else if (propertyName == "map") {
map = value;
}
else if(propertyName == "sh") {
if(value is! SphericalHarmonics3){
throw Exception("The value must be a SphericalHarmonics3 instance");
}
sh = value;
}
else {
super.setProperty(propertyName, value);
}
return this;
}