onAfterShadow method
void
onAfterShadow({})
Implementation
void onAfterShadow({
Renderer? renderer,
Object3D? scene,
Camera? camera,
Camera? shadowCamera,
BufferGeometry? geometry,
Material? material,
Map<String, dynamic>? group
}) {
// print(" Object3D.onAfterRender ${type} ${id} ");
}