PositionalAudio constructor

PositionalAudio({
  1. required Audio audioSource,
  2. required Object3D listner,
  3. double refDistance = 0,
  4. double maxDistance = double.maxFinite,
  5. double coneInnerAngle = 90,
  6. double coneOuterGain = 1,
  7. double coneOuterAngle = 180,
  8. int rolloffFactor = 3,
})

Implementation

PositionalAudio({
  required this.audioSource,
  required this.listner,
  this.refDistance = 0,
  this.maxDistance = double.maxFinite,
  this.coneInnerAngle = 90,
  this.coneOuterGain = 1,
  this.coneOuterAngle = 180,
  this.rolloffFactor = 3,
});