texSubImage3D method

void texSubImage3D(
  1. int target,
  2. int level,
  3. int xoffset,
  4. int yoffset,
  5. int zoffset,
  6. int width,
  7. int height,
  8. int depth,
  9. int format,
  10. int type,
  11. NativeArray<num>? pixels,
)

Implementation

void texSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, NativeArray? pixels) {
  gl.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}