shaderIDs property

Map<String, String> shaderIDs
final

Implementation

final shaderIDs = {
  "MeshDepthMaterial": 'depth',
  "MeshDistanceMaterial": 'distanceRGBA',
  "MeshNormalMaterial": 'normal',
  "MeshBasicMaterial": 'basic',
  "MeshLambertMaterial": 'lambert',
  "MeshPhongMaterial": 'phong',
  "MeshToonMaterial": 'toon',
  "MeshStandardMaterial": 'physical',
  "MeshPhysicalMaterial": 'physical',
  "MeshMatcapMaterial": 'matcap',
  "LineBasicMaterial": 'basic',
  "LineDashedMaterial": 'dashed',
  "PointsMaterial": 'points',
  "ShadowMaterial": 'shadow',
  "SpriteMaterial": 'sprite'
};