shaderIDs property
Implementation
final shaderIDs = {
"MeshDepthMaterial": 'depth',
"MeshDistanceMaterial": 'distanceRGBA',
"MeshNormalMaterial": 'normal',
"MeshBasicMaterial": 'basic',
"MeshLambertMaterial": 'lambert',
"MeshPhongMaterial": 'phong',
"MeshToonMaterial": 'toon',
"MeshStandardMaterial": 'physical',
"MeshPhysicalMaterial": 'physical',
"MeshMatcapMaterial": 'matcap',
"LineBasicMaterial": 'basic',
"LineDashedMaterial": 'dashed',
"PointsMaterial": 'points',
"ShadowMaterial": 'shadow',
"SpriteMaterial": 'sprite'
};