WebGLMultisampleRenderTarget constructor
WebGLMultisampleRenderTarget(
- int width,
- int height, [
- WebGLRenderTargetOptions? options
Implementation
WebGLMultisampleRenderTarget(super.width, super.height, [super.options]){
isWebGLMultisampleRenderTarget = true;
ignoreDepthForMultisampleCopy = options.ignoreDepth;
useRenderToTexture = options.useRenderToTexture;
useRenderbuffer = useRenderToTexture == false;
}