CanvasTexture constructor

CanvasTexture([
  1. dynamic canvas,
  2. int? mapping,
  3. int? wrapS,
  4. int? wrapT,
  5. int? magFilter,
  6. int? minFilter,
  7. int? format,
  8. int? type,
  9. int? anisotropy,
])

canvas -- The HTML canvas element from which to load the texture.

mapping -- How the image is applied to the object. An object type of UVMapping. See constants for other choices.

wrapS -- The default is ClampToEdgeWrapping. See constants for other choices.

wrapT -- The default is ClampToEdgeWrapping. See constants for other choices.

magFilter -- How the texture is sampled when a texel covers more than one pixel. The default is LinearFilter. See constants for other choices.

minFilter -- How the texture is sampled when a texel covers less than one pixel. The default is LinearMipmapLinearFilter. See constants for other choices.

format -- The format used in the texture. See page:Textures format constants for other choices.

type -- Default is UnsignedByteType. See constants for other choices.

anisotropy -- The number of samples taken along the axis through the pixel that has the highest density of texels. By default, this value is 1. A higher value gives a less blurry result than a basic mipmap, at the cost of more texture samples being used. Use renderer.getMaxAnisotropy to find the maximum valid anisotropy value for the GPU; this value is usually a power of 2.

Implementation

CanvasTexture([
  super.canvas,
  super.mapping,
  super.wrapS,
  super.wrapT,
  super.magFilter,
  super.minFilter,
  super.format,
  super.type,
  super.anisotropy
]){
  needsUpdate = true;
}