CanvasTexture constructor
canvas
-- The HTML canvas element from which to load
the texture.
mapping
-- How the image is applied to the object. An
object type of UVMapping
. See constants
for other choices.
wrapS
-- The default is ClampToEdgeWrapping
.
See constants
for
other choices.
wrapT
-- The default is ClampToEdgeWrapping
.
See constants
for
other choices.
magFilter
-- How the texture is sampled when a texel
covers more than one pixel. The default is LinearFilter
.
See constants
for other choices.
minFilter
-- How the texture is sampled when a texel
covers less than one pixel. The default is LinearMipmapLinearFilter
.
See constants
for other choices.
format
-- The format used in the texture. See
page:Textures format constants
for other choices.
type
-- Default is UnsignedByteType
.
See constants
for other choices.
anisotropy
-- The number of samples taken along the axis
through the pixel that has the highest density of texels. By default, this
value is 1
. A higher value gives a less blurry result than a basic mipmap,
at the cost of more texture samples being used. Use
renderer.getMaxAnisotropy
to find
the maximum valid anisotropy value for the GPU; this value is usually a
power of 2.
Implementation
CanvasTexture([
super.canvas,
super.mapping,
super.wrapS,
super.wrapT,
super.magFilter,
super.minFilter,
super.format,
super.type,
super.anisotropy
]){
needsUpdate = true;
}