animate method

void animate(
  1. Duration duration
)

Implementation

void animate(Duration duration) {
  if (!mounted || disposed || updating) {
    return;
  }
  updating = true;
  double dt = clock.getDelta();
  render(dt);
  if(settings.animate){
    if(!pause){
      for(int i = 0; i < events.length;i++){
        events[i].call(dt);
      }
    }
  }
  updating = false;
}