copy method
recursive
-- If set to true
, descendants of the object are copied next to the existing ones.
If set to false
, descendants are left unchanged. Default is true
.
Copies the given object into this object. Note: Event listeners and user-defined callbacks (onAfterRender and onBeforeRender) are not copied.
Implementation
@override
SkinnedMesh copy(Object3D source, [bool? recursive]) {
super.copy(source);
SkinnedMesh source1 = source as SkinnedMesh;
bindMode = source1.bindMode;
bindMatrix!.setFrom(source1.bindMatrix!);
bindMatrixInverse.setFrom(source1.bindMatrixInverse);
skeleton = source1.skeleton;
return this;
}