OnBeforeRender typedef

OnBeforeRender = void Function({Camera? camera, BufferGeometry? geometry, Map<String, dynamic>? group, Material? material, Object3D? mesh, RenderTarget? renderTarget, WebGLRenderer? renderer, Scene? scene})

Implementation

typedef OnBeforeRender = void Function({
  WebGLRenderer? renderer,
  RenderTarget? renderTarget,
  Object3D? mesh,
  Scene? scene,
  Camera? camera,
  BufferGeometry? geometry,
  Material? material,
  Map<String, dynamic>? group
});