OnAfterRender typedef

OnAfterRender = void Function({Camera? camera, BufferGeometry? geometry, Map<String, dynamic>? group, Material? material, WebGLRenderer? renderer, Object3D? scene})

Implementation

typedef OnAfterRender = void Function({
  WebGLRenderer? renderer,
  Object3D? scene,
  Camera? camera,
  BufferGeometry? geometry,
  Material? material,
  Map<String, dynamic>? group
});