OnAfterRender typedef
OnAfterRender =
void Function({Camera? camera, BufferGeometry? geometry, Map<String, dynamic> ? group, Material? material, WebGLRenderer? renderer, Object3D? scene})
Implementation
typedef OnAfterRender = void Function({
WebGLRenderer? renderer,
Object3D? scene,
Camera? camera,
BufferGeometry? geometry,
Material? material,
Map<String, dynamic>? group
});