applyQuaternion method
Applies the rotation represented by the quaternion to the object.
Implementation
Object3D applyQuaternion(Quaternion q) {
quaternion.multiply(q);
return this;
}
Applies the rotation represented by the quaternion to the object.
Object3D applyQuaternion(Quaternion q) {
quaternion.multiply(q);
return this;
}