Object3D.fromJson constructor
Implementation
Object3D.fromJson(Map<String, dynamic> json, Map<String, dynamic> rootJson) {
uuid = json["uuid"];
if (json["name"] != null) {
name = json["name"]!;
}
type = json["type"];
layers.mask = json["layers"];
position = Vector3(json["position"][0],json["position"][1],json["position"][2]);
quaternion = Quaternion(json["quaternion"][0],json["quaternion"][1],json["quaternion"][2],json["quaternion"][3]);
scale = Vector3(json["scale"][0],json["scale"][1],json["scale"][2]);
if (json["geometry"] != null) {
List<BufferGeometry>? geometries = rootJson["geometries"];
if (geometries != null) {
BufferGeometry geometry = geometries.firstWhere((element) => element.uuid == json["geometry"]);
this.geometry = geometry;
}
}
if (json["material"] != null) {
List<Material>? materials = rootJson["materials"];
if (materials != null) {
Material material = materials.firstWhere((element) => element.uuid == json["material"]);
this.material = material;
}
}
init();
if (json["children"] != null) {
List<Map<String, dynamic>> children = json["children"];
for (Map<String, dynamic> child in children) {
final obj = Object3D.castJson(child,rootJson);
if (obj is Object3D) this.children.add(obj);
}
}
}