updateProjectionMatrix method
Updates the camera projection matrix. Must be called after any change of parameters.
Implementation
@override
void updateProjectionMatrix() {
final near = this.near;
double top = near * math.tan((math.pi/180) * 0.5 * fov) / zoom;
double height = 2 * top;
double width = aspect * height;
double left = -0.5 * width;
if (view != null && view!.enabled) {
final fullWidth = view!.fullWidth;
final fullHeight = view!.fullHeight;
left += view!.offsetX * width / fullWidth;
top -= view!.offsetY * height / fullHeight;
width *= view!.width / fullWidth;
height *= view!.height / fullHeight;
}
num skew = filmOffset;
if (skew != 0) left += near * skew / getFilmWidth();
projectionMatrix.makePerspective(left, left + width, top, top - height, near, far);
projectionMatrixInverse.setFrom(projectionMatrix);
projectionMatrixInverse.invert();
}