panUp method

void panUp(
  1. num distance,
  2. Matrix4 objectMatrix
)

Implementation

void panUp(num distance, Matrix4 objectMatrix) {
  if (scope.screenSpacePanning == true) {
    v.setFromMatrixColumn(objectMatrix, 1);
  } else {
    v.setFromMatrixColumn(objectMatrix, 0);
    v.cross2(scope.object.up, v);
  }

  v.scale(distance);

  panOffset.add(v);
}