handleTouchMoveDolly method
void
handleTouchMoveDolly(
- dynamic event
Implementation
void handleTouchMoveDolly(event) {
final position = getSecondPointerPosition(event)!;
console.info("handleTouchMoveDolly event.pageX: ${event.pageX} position.x: ${position.x} ");
final dx = event.pageX - position.x;
final dy = event.pageY - position.y;
final distance = math.sqrt(dx * dx + dy * dy);
dollyEnd.setValues(0, distance);
dollyDelta.setValues(0, math.pow(dollyEnd.y / dollyStart.y, scope.zoomSpeed).toDouble());
dollyOut(dollyDelta.y);
dollyStart.setFrom(dollyEnd);
}