mousemove method
void
mousemove(
- dynamic event
Implementation
void mousemove( event ) {
if (!dragToLook || mouseStatus > 0 ) {
final container = _getContainerDimensions();
final halfWidth = container.size.width / 2;
final halfHeight = container.size.height / 2;
moveState.yawLeft = - ( ( event.pageX - container.offset.dx ) - halfWidth ) / halfWidth;
moveState.pitchDown = ( ( event.pageY - container.offset.dy ) - halfHeight ) / halfHeight;
updateRotationVector();
}
}