three_js_controls
A type of three_js camera controller that allows users to add either orbit, fly, fps, point, trackball, map, or drag controller to thier projects.
This is a dart conversion of three.js and three_dart, originally created by @mrdoob and has a coverted dart fork by @wasabia.
Getting started
To get started add this to your pubspec.yaml file along with the other portions three_js_math, three_js_core, and a three_js_(loder type).
late MapControls controls;
void initControls() {
controls = MapControls(camera, _globalKey);
controls.enableDamping = true; // an animation loop is required when either damping or auto-rotation are enabled
controls.dampingFactor = 0.05;
controls.screenSpacePanning = false;
controls.minDistance = 100;
controls.maxDistance = 500;
controls.maxPolarAngle = math.pi / 2;
}
void update() {
controls.update();
}
Usage
This project is a simple camera controller for three_js.
Example
Find the example for this API here.
Contributing
Contributions are welcome. In case of any problems look at existing issues, if you cannot find anything related to your problem then open an issue. Create an issue before opening a pull request for non trivial fixes. In case of trivial fixes open a pull request directly.