PropertyBinding class
- Inheritance
- 
    - Object
- AnimationBinding
- PropertyBinding
 
Constructors
- 
          PropertyBinding(Object3D? rootNode, String path, Map<String, dynamic> ? parsedPath)
Properties
- getValue ↔ dynamic Function(dynamic, int)
- 
  
  getter/setter pair
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- node ↔ Object3D?
- 
  
  getter/setter pair
- 
  parsedPath
  ↔ Map<String, dynamic> 
- 
  
  getter/setter pair
- path ↔ String
- 
  
  getter/setter pair
- propertyIndex ↔ String?
- 
  
  getter/setter pair
- propertyName ↔ String
- 
  
  getter/setter pair
- resolvedProperty ↔ dynamic
- 
  
  getter/setter pair
- rootNode ↔ Object3D?
- 
  
  getter/setter pair
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
- setValue ↔ dynamic Function(dynamic, int)
- 
  
  getter/setter pair
- targetObject ↔ dynamic
- 
  
  getter/setter pair
Methods
- 
  bind() → void 
- 
  
  override
- 
  getterByBindingType(int idx, int v) → dynamic Function(dynamic, int) 
- 
  getValueArray(dynamic buffer, int offset) → void 
- 
  getValueArrayElement(dynamic buffer, int offset) → void 
- 
  getValueDirect(dynamic buffer, int offset) → void 
- 
  getValueToArray(dynamic buffer, int offset) → void 
- 
  getValueUnbound(dynamic targetArray, int offset) → void 
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  setterByBindingTypeAndVersioning(int bindingType, int versioning) → dynamic Function(dynamic, int)? 
- 
  setValueArray(dynamic buffer, int offset) → void 
- 
  setValueArrayElement(dynamic buffer, int offset) → void 
- 
  setValueArrayElementSetMatrixWorldNeedsUpdate(dynamic buffer, int offset) → void 
- 
  setValueArrayElementSetNeedsUpdate(dynamic buffer, int offset) → void 
- 
  setValueArraySetMatrixWorldNeedsUpdate(dynamic buffer, int offset) → void 
- 
  setValueArraySetNeedsUpdate(dynamic buffer, int offset) → void 
- 
  setValueDirect(dynamic buffer, int offset) → void 
- 
  setValueDirectSetMatrixWorldNeedsUpdate(dynamic buffer, int offset) → void 
- 
  setValueDirectSetNeedsUpdate(dynamic buffer, int offset) → void 
- 
  setValueFromArray(dynamic buffer, int offset) → void 
- 
  setValueFromArraySetMatrixWorldNeedsUpdate(dynamic buffer, dynamic offset) → void 
- 
  setValueFromArraySetNeedsUpdate(dynamic buffer, int offset) → void 
- 
  setValueUnbound(dynamic sourceArray, int offset) → void 
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
- 
  unbind() → void 
- 
  
  override
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited
Static Methods
- 
  create(dynamic root, String path, Map< String, dynamic> ? parsedPath) → AnimationBinding
- 
  findNode(Object3D? root, String? nodeName) → Object3D? 
- 
  parseTrackName(String trackName) → Map< String, dynamic> 
- 
  sanitizeNodeName(String name) → String 
- 
  
- Replaces spaces with underscores and removes unsupported characters from
- node names, to ensure compatibility with parseTrackName().
- @param {string} name Node name to be sanitized.
- @return {string}
- 
  searchNodeSubtree(List< Object3D> children, String nodeName) → Object3D?